
Tabletop For the End of the World
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About
Hundreds of the years into the future, America has fallen to ruin and neglect. To cope with the harsh realities, the Overseers have made it possible to everyone to plug into their True Reality system, but when the Potreblyat Corporation took over, only the rich and influential could stay plugged in. Now a group of Unplugged decide to connect with each other with a rulebook from an ancient tome known as the Dungeons and Dragon's Player's Handbook. But little do they know, their games are being broadcast to everyone plugged into True Reality and everyone Unplugged alongside them.
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