grokludo

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About

grokludo is about understanding games. It's a snappy way to hear the latest research on game design, cognitive psychology, business in gaming, and policy & regulation.We'll speak to everyone at the intersection of all those fields -- developers, academics, policymakers, and community enthusiasts -- anyone with a story or an idea that can deepen our understanding of play.

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Recent episodes

  • Godot's Rise, the Challenges of AI Pull Requests, and Decompilers - Bastiaan Olij | grokludo 31Nov 3, 2026 · 1 hr 25 min
  • The Most Misunderstood Term in Gaming - Benjamin Horn | grokludo 30Sep 8, 2026 · 48 min
  • The Shanty Man: Crafting Songs for the Silicon Seas - Seán Dagher | grokludo 29Aug 18, 2026 · 53 min
  • Holding Court With Faeries, Fools, and Finite Jest - AP Thomson | grokludo 28Aug 4, 2026 · 45 min
  • Game Economics, Player Interdependence, & the Oxytocin Opportunity - Ramin Shokrizade | grokludo 27May 12, 2026 · 43 min
  • Playing Empire Games With Descendants of the Colonised - Mary Flanagan | grokludo 26Apr 28, 2026 · 52 min
  • The Strategy to Stop Killing Games in the EU - Ross Scott | grokludo 25Apr 21, 2026 · 1 hr 55 min
  • ADHD, Dopamine, and Rats Pushing Levers - Clinton White | grokludo 24Apr 14, 2026 · 56 min
  • Making Arcade-Only Indie Games for a Withdrawn World - Nikita Mikros | grokludo 23Apr 7, 2026 · 1 hr 11 min
  • Kriegsspiel and the Prussian Pioneers of Wargaming - Jon Peterson | grokludo 22Mar 27, 2026 · 49 min

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